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#1 2010-02-03 16:36:48

Pop Vox
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Collected Vet Advice Threads

OK, this is long and a work in progress.  I'm going to be breaking some of this out into separate and coordinated threads, but I wanted to get it all in one place first.  I anticipated finishing cleaning this up sometime tonight or tomorrow.  I went through the entire Rookie Forum and pulled anything that looked relevant.  I did not go through everything with a fine tooth comb yet, so if any of you guys want to read through what is here and point out any flaws, errors, or out-dated info, please just post the update here.

I've collected quotes from many of the existing advice threads that have been created by vets in order to benefit the newcomer to Court Rivals.  All of this is understood to be based on the opinion of the user quoted and does not necessarily reflect the opinions of the Court Rivals staff.

How do I play in a game

tarheelsunc wrote:

Before you are able to play in a game, you must join a team. There are two ways you can do this. You may create your own team, or join an existing team. If you click the "Team" link in the Gym, you will see how to perform both of these actions. We have recruiting forums here also. You may browse the "Teams Looking for Players" forum to find a team who is looking, and contact their captain. If the captain wants you, they will give you the ID and password for the team. Otherwise, you can make a topic in the "Players Looking for Teams" forum and a captain may contact you with the sign up info. Or if you want the control, you can create your own team and use the forums to look for players that you can give your team ID and password to. Maybe YOU will lead the next championship team!

Where do I get those cool signatures?

24Bryant24 wrote:

The signatures where you can add 3 stats to and adjust is for Premium-Members only.

Steps
1. Go to Settings
2. Go to Player Settings
3. Scroll Down and Edit
4. Take the link
5. Go to the Forum
6. Go to Profile
7. Go to Personal Settings
8. Go take the link and put it in the signature text field. Put it like this - LINK

How to Read a Basketball Box Score

Sirvini wrote:

Here is an Example of a Box Score From a Game:

              SHOOTING           /\      REBOUNDING    /\
FGM-A       3PM-A      FTM-A      OFF  DEF   TOTAL       ASSISTS   STEAL   BLOCK  TURNOVER    TOTAL PTS
48 - 99      8 - 18      17 - 19      14    42      56               31            7          5            16                 121



It is important to note that the field goals made- attempted  (FGM-A)  includes the  the 3pt made-attempted (3PM-A).

This means that 8 of the 48 made shoots were for 3pts, and 18 of the 99 overall attempts were from 3pt range.

This is how scoring is done in American Basketball.

What are Quality Stats?

Sirvini wrote:

Quality stats are a metric that Court Rivals uses to determine which box score lines that players earn really matter. A lot of times, teams may play inferior competition and fill up the box score. While there's nothing to stop someone on a Pro team from putting up 40 rebounds in a game against a Playground team, a stat line along that wave length will not be recorded as a quality stat.

A quality stat is a stat earned in a game where two criteria are met:
1. Both teams have at least 9 players
2. Each team is within 4 divisions of one another (e.g. a Pro A team would put up a quality stats line against Pro A, Pro B, Pro C, Pro D, and College A)

Info came from: http://www.courtrivals.com/knowledgebase.php?a=23

Rollback: What is it?  How does it work?

tarheelsunc wrote:

At the end of each season, your trained points are "rolled back." You will receive your original points, plus a percentage of what you have. If you have played 1 season, you get 25%; 2 seasons, 30%; and so on until you reach 50%, which is the max rollback. Endurance automatically becomes 10, unless you have bonuses from winning awards. Stats will round down after being rolled back.


Here is Ty Lawson:
Speed 24
Endurance 12
Ball Handling 25
Passing 23
Shooting 18
3 Point Shooting 18
Free Throw Shooting 23
Dunking 12
Rebounding 11
Blocking 6
Defense 27
Leadership 28

Here is how he will roll back:
Speed 24 * .25 = 6 + 24 = 30
Endurance 12 = 10
Ball Handling 25 * .25 = 6.25 ~ 6 + 25 = 31
Passing 23 * .25 = 5.75 ~ 5 + 23 = 28
Shooting 18 * .25 = 4.5 ~ 4 + 18 = 22
3 Point Shooting 18 * .25 = 4.5 ~ 4 + 18 = 22
Free Throw Shooting 23 * .25 = 5.75 ~ 5 + 23 = 28
Dunking 12 * .25 = 3 + 12 = 15
Rebounding 11 * .25 = 2.75 ~ 2 + 11 = 13
Blocking 6 * .25 = 1.5 ~ 1 + 6 = 7
Defense 27 * .25 = 6.75 ~ 6 + 27 = 33
Leadership 28 * .25 = 7 + 28 = 35
That totals out to be 274.

Perfect Rollback Numbers

SwaggerJ wrote:

If your player has played at least 1 game in ___, your rollback bonus is ___, and all attributes should be divisible by ___ for optimal rollback

6+ seasons - 50% - 2
5 seasons - 45% - 20
4 seasons - 40% - 5
3 seasons - 35% - 20
2 seasons - 30% - 10
1 season  - 25% - 4

These are the optimal rollback numbers, but this does not mean that your attributes have to be divisible by them. All this does is ensure that you don't lose the fractional part of an attribute that gets thrown away after rollback. An example is given below.

A player who has played for 3 seasons has a 35% rollback bonus.
He has a base Defense of 20 and his current Defense is at 57.
Technically his Defense would rollback to 39.95, but since CR always rounds down, it will round down to 39
However, if his Defense was at 60, he would rollback to a clean 41, with no rounding involved. Training those extra 3 points actually gained him 2 post-rollback points.

The best way to see this for yourself is to get yourself the Rollback Calculator X, from this thread.

Training with Proficiencies and some sample builds

mbwun5 wrote:

Intro

Proficiencies are the newest addition to training in CR and a great way for new players to increase their Trained Points without Gym Ratting.  Proficiencies also let you train less Endurance at the start of your career or season.  Most players will be training their Endurance to 30-33, a player using proficicies can get away with going only to 20-24 area.  This will let you get a head start on training at the beginning of the season. 

I'll let SuperSlicer explain the basics.

SuperSlicer wrote:

Have you noticed the greenish tinge around 3 of your attributes? You should still have it... but if not, it definitely would've been there when you first created the player. Anyway, the green colour indicates that you have active proficienies... a similar sort of training tool to gym rat. How it works is, upon the completion of a queued train of one of the proficient attributes, you'll receive a one Training Credit refund. So, essentially... if you train one proficient attribute on regular, it'll be free. It won't cost any TCs. To train on accelerated will cost 2 TCs, and to train on intense will cost 5 TCs... but ONLY for the 3 proficient attributes - all other attributes are 1 TC, 3 TC and 6 TC for regular, accelerated and intense respectively.

Proficiencies are activated when you have two attributes within 20% of your highest attribute. So, say you had 100 3pt shooting... you'd need two other attributes at 80 to activate your proficiencies. Keep in mind though, it's calculated daily - so if you train another 3pt shooting, but don't train either of your proficient attributes, you'll lose your proficiencies for the day.

The easiest way to make sure that you're not going out of your proficiency range is to take your highest attribute and multiply it by .2  and round down to the nearest number.  Your next two attributes need to be within that many TPs of your your highest to keep the Proficiencies going.

Example:  Let's say you are building a dunker.  You have your dunking up to 63.  Do you want to queue up two more dunking right away or should you have something else up and training?

63 * .2 = 12.6 

Drop the .6.  Your other two attributes would need to be within 12 of 63 to keep your proficiencies for one more day.  That means your other two attributes would need to be at 51 to keep getting your TCs back.


Sample Builds
The great thing about proficiecies is that you can choose any 3 attributes and train them up into range and get the rewards.  If you want to be a Dunking, Rebounding, Passer or a Speedy, Shooting, Defender you can be, but here are some builds that will work really well.

Scorer: Shooting, Dunking and 3 Point Shooting.  Pick Shooting or Dunking as your main and follow them up the Offensive Skill Tree to Triple Threat where all 3 of you attribute will be boosted by 25%.

Assist Man: Passing, Ball Handling, Free Throws.  This build is all about dropping dimes.  Make sure you sliders are set to pass more and your FTs will slid half into Pass and half into Ball Handling.  This one doesn't follow a skill tree as well as the Scorer, but if you make BH your main you can follow it up with Fundamentals which will boost both BH and FTs by 25%.

3 Point Gunner:  3 Point Shooting, Shooting, Ball Handling.  3 Point Shooting is your main.  Shooting leads you to 3 Point Shooting on the skill tree and Ball Handling slides directly into 3s with your Shoot More 3s slider.

Team Leader: Leadership, Free Throws, Ball Handling.  Either of the three can be your main, but you will follow the Role Player tree up to Fundamentals again.  Leadership players are always in demand even if they don't put up the biggest stats.  Being a good leadership player will get you on a top team quicker than anything else. 

Defensive Stopper:  Defense, Rebounding, Blocking.  For this build like Scorer and Team Leader we are following a single skill tree, this time the defensive one.  Any of the three can be your main and will lead you to Total Coverage which will boost all three by 25% again. 


Again these are only suggestions you can do whatever you want with the proficiencies to build any type of player that you'd like.  And remember this is a game, have fun with it.

Team Skill Points

mbwun5 wrote:

TSPs or Team Skill Points are the strategic part of your everyday Court Rivals experience.  TSPs are what you use to counter the team you are playing that night. 

How teams get TSPs

A team gets 1 Team Skill Point to use for every 10 "player-games" they accumulate. This number is found by taking the number of games each non-filler player has played on your team in the current season, and adding them up. If a player leaves your team, any replacement player starts from 0 on their "games played" counter. However, the counters for the other 9 players are unaffected.

Examples:

Have a full team of 10 players, play together for five games= 50 "player-games," and 5 Team Skill Points.

Have a team of 8 players, and play together for five games= 40 "player-games," and 4 Team Skill Points

Have a team of 10 players, and play together for the entire regular season= 420 "player-games," and 42 Team Skill Points

What TSPs do

Each TSP that you earn will lower one of the opponents Starting Line or bench's attributes by 10%. 

You can put up to 5 TSPs in any category on the starters and the bench.  That means the most you'll be able to lower an attribute is 50%, but they'll only be able to lower yours by 50%.

Once you've earned a TSP you need to place it.  Your TSPs are managed on the Team Skill Tree page.  There are nine categories to choose from.

Top Row
Slowing Down the Game- Reduces opponents' Speed by 10% per rank.
Full Court Press- Reduces opponents' Ball Handling by 10% per rank.
Clog the Passing Lanes- Reduces opponents' Passing by 10% per rank.

Middle Row
Tight Defense-Reduces opponents' Shooting by 10% per rank.
Man-to-Man Coverage-Reduces opponents' 3pt Shooting by 10% per rank.
Zone Defense-Reduces opponents' Dunking by 10% per rank.

Bottom Row
Crash the Boards-Reduces opponents' Rebounding by 10% per rank.
Outside Shooting-Reduces opponents' Blocking by 10% per rank.
Carving up the D-Reduces opponents' Defense by 10% per rank.

You place your TSPs by left-clicking on the picture whichever Skill you want to reduce.  You can remove points by right-clicking.  For Mac users or people with single button mouses, there is a Reset Skills button on the bottom of the page.  This will clear all your TSPs.  Now that you have you TSPs where you want them remember to push the Save Team Skills button.  If you don't save your skills they will remain the same as the day before. 



TSP strategies

This is where TSPs get tricky.  Every captain has their own ideas about how to use their TSPs.  Here are some of the more common strategies. 

1. Take Down the Scorers - The opponent cant win if they can't score.  A lot of captains will focus first on the opponents primary scorer on each line. 

That means if you have 10 TSP and there is one Dunker on the starters and a Shooter on the bench, you will be putting x5 into the Starter's Dunking and x5 into the Bench's Shooting. 

2. Match your weaknesses - This means you take a look at your team and see where you think your weaknesses are.  Then you use your TSPs to bring the opponent down you your level.

If your starters have low Ball Handling and your bench is low on blocking, you use your TSPs in those categories to lower the opponents advantage over your team.

3. Hit their strengths - Find the players with the highest Trained Points on the opposition and take down their strengths.  With this strategy you are trying to shut down the other teams best players. 

If you are playing a team with a monster rebounder, use your points to take him down.  Playing a great 3 Point Shooter?  Make sure you have x5 Points in 3s on his line. 

Notes:  I took some of this guide directly from The Gospel.  If you guys have anything to add or notice any errors let me know and I'll get it changed.

How to Build a Team

mbwun5 wrote:

Do you really want to be a Captain?

Captaining is significantly more work than just being a regular trainer.  You have to recruit your team, come up with the Team plan, set your Team Skill Points every night, make sure everyone is training, settle disputes between your trainers, and basically run the whole show.  If your team loses it's your fault, but if you win you reap the most rewards.  Sound like too much for you?  Check the Teams Looking for Players Forum.  There are always teams looking for help. 

Still want to do this?  Okay, let's go.

Team Breakdown

Your team must have at least 4 Guards (G) and 4 Forwards (F).  Your team can have a 4-6, 5-5, 6-4 split between G and F.  While Court Rivals (CR) isn't a real basketball game, it does does try to simulate one as closely as possible.  That means balance is important.  A team of all big guys or all little guys will struggle.  Any full team that doesn't have 4 G and 4 F will receive a penalty.

Team Plan

What kind of team to do you want to have?  Are you going to be a offensive juggernaut or defensive force?  The team can be anything you want it to be, so be creative.  When you are coming up with your team plan you need to keep your chems in mind.  Your players chems are where the bulk of your teams sim points come from, so you need to pay attention to them.  You can find a list of all the chems here.

Common Team Builds

2 Passers/Ball Handlers
2 3 Pt Shooters
2 Shooters/Dunkers
2 Rebounders
2 Blockers/Defenders

2 Leaders
2 3 Pt Shooters
2 Shooters/Dunkers
2 Rebounders
2 Blockers/Defenders

2 Leaders
2 Passers/Ball Handlers
2 Shooters/3 Pt Shooters/Dunkers
2 Rebounders
2 Blockers/Defenders

2 Leaders
1 Passer
1 3 Pt Shooter
2 Shooters/Dunkers
2 Rebounders
2 Blockers/Defenders

2 Defenders
2 Blockers
2 3 Pt Shooters
2 Shooters/Dunkers
2 Rebounders

By no means do you have use one of these builds, but you should take a look at them.  They'll give you some ideas.  Also notice that each of these lineups is balanced.  They have enough scorers, rebounders, defenders, etc. for both the starting lineup and the bench players.  Remember that when you are setting your lineups that you should try and be balanced there as well.  If both of your rebounders are on the bench your starters will get dominated on the boards.  If you have too many shooters are on one line there won't be enough shots to go around. 

Recruiting

Now that you know what kind of team you want it's time to start assembling your players.  The Players Looking for Team Forum and the Teams Looking for Players Forum will be your best friends. 

The Players Looking for Team will let you pick players that are Free Agents.  They will generally let you know what their primary attribute is and how high they've trained it.  This will let you recruit that players that fit into your plan. 

The Teams Looking for Players will let you post exactly what you need to fill up your team.  This gives everyone looking an idea about what you're trying to do.  The more thought you put into your Post the more likely players will be to join.  If you just throw up a post saying "Join my team!!!1!" you aren't likely to get a huge response, but if you put some time into letting players know that you have a plan you they will be much more likely to join.

Conclusion

So there you go.  Now you should be ready to give Captaining a try.  Remember this is only a game and you should have fun with it.  If you have any other questions there are many veteran players that will gladly help out.  Don't be afraid to post your questions in the Rookie Forum or right in General.  You can find a list of helpful vets in the first post here.

Team Building (another take)

FastAsATurtle wrote:

Welcome, all you new captains out there! Building a team on CR is one of those things that takes a lot of work, a lot of practice, and a bit of luck.

This guide, hopefully, will give you some basic information to help you along your way to building a successful Playoff (maybe even a Championship!) team. It will be a long process, but it's definitely rewarding the entire way.

So, without further ado...

Building a team

When you're building your team (aka Recruiting), there are several key things to keep in mind.

You Should Build a 10 Man Team
Avoiding filler players is a MUST if you want to be competitive. Until you have a full roster, you can't do many of the cool things that will be listed below. So, look around in the various recruiting forums, be active, and get a group of 10 guys together.

You Should Build a Dedicated Team
This one's a little tougher. Basically, you're looking for teammates that will hang with you on your journey to the top. As the captain, your job is to help your team win games, and that's hard enough to do by itself! You don't need people complaining that they "aren't getting their stats" at the same time. Win games, and the stats will come.

But hey, I'll be honest: I love "team-hoppers" and "me-first" guys. There are certainly a lot of them out there, and they make the game entertaining...just not on my team, and hopefully not on yours either. Someone else can deal with them, while your team rises to the top tongue

Also, training is KEY in this game. If you can find players that have premium (which helps your training an ENORMOUS amount), get them! Players that don't train really weigh teams down. If you have a teammate that never seems to be around, and doesn't seem to care about keeping up with the team plan, maybe you need to look for a different long-term solution.

You Should Build a Balanced Team
This is where we start getting into REAL strategy. You have a lot of flexibility when building your Court Rivals team, but there are a few rules to follow...

Always get 2 rebounders- One on each line. Because of the way the game works, if you don't have this, you'll have a REALLY hard time winning. You need someone to clean the glass for you.

*Season 14 edit* One or two teams have proven that it's possible to win without two rebounders. However, this requires a huge deal of slider/chem/skill point knowledge, and the easiest (and still most-used) route to take is to have two rebounders. It is the recommended step here.

Get at least 2 "offensive" players- These are guys with strengths in Shooting/3pt/FT/Dunking. Again, if you don't have at least one of these guys on each line, you'll have some problems.

Get at least 2 "defensive" players- These are guys with strengths in Defense/Blocking, and maybe Leadership. You can try to slide by without these guys, but your team won't be too balanced.

So now, you have four spots left. Most Pro teams choose two more scorers, and then two "intangibles guys," guys with strengths in Speed/BH/Pass/Lead. What you pick though, is up to you!

*Season 14 edit* As of the last few seasons, the general sneaking suspicion around the board is that leadership has become a stronger intangible than the other three. Therefore, the recommendation here is now to obtain 2 Lead Guards/Forwards

However, make sure to have at least four guards, and at least four forwards. Your team will face a penalty if you don't.


If you can find 10 players who are dedicated, team-first guys, and a good mix of strengths, you've built a balanced team! Nice job...now you just have to organize that team for success, set up the lines, and plan for chemistries and such.

But hey, the first part is over, and the next part...well, we'll deal with that in another topic wink

Good luck, captain!
-Turtle


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#2 2010-02-03 16:38:52

Team Nucleus
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#3 2010-02-03 16:39:19

Doctor Nick
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Re: Collected Vet Advice Threads

Some of this would go great in an updated "Help" section.

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#4 2010-02-03 16:51:16

Crashnburn_
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Re: Collected Vet Advice Threads

Nice job organizing it all.


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#5 2010-02-03 16:51:44

SwaggerJ
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Re: Collected Vet Advice Threads

Wow, nice job!


http://www.courtrivals.com/images/sigs/2007.jpg

8 Rings: CTTF(J) (8, 9, 10, 14, 16) - FE(B) (12) - CRAP(W) (13) - RKBB(B) (15)

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#6 2010-02-03 17:11:51

cokemachine
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Re: Collected Vet Advice Threads

Well done. That is great.


I'M BACK!!!

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#7 2010-02-03 17:26:45

marv88harrison
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Re: Collected Vet Advice Threads

Theres some opinion in those posts. Keep it to facts.


Al Michaels | The Baltimore Bullets
Mike Carey | Candy Trafficking Task Force

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#8 2010-02-03 17:39:12

ToFuSmurF
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Re: Collected Vet Advice Threads

Who knew tarheels would be quoted in the first post lol


Season 10 & 11 Kareem Champions: Just Blaze Season 14 & 15 Champions: Boom Goes The Odenite
Season 12 Bird Champions: Full Eclipse Season 15 Champions: RK Beer Barons
Season 16 West Champions: Even Money
Ballin 4 Dummies (Season 12): 41-1 Regular Season Record

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#9 2010-02-03 17:41:42

SwaggerJ
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Re: Collected Vet Advice Threads

marv88harrison wrote:

Theres some opinion in those posts. Keep it to facts.

It's advice though, I think opinion should be fine as long as it's stated somewhere (Is it stated anywhere?)*. Most of the "facts" we already know can be found in the Gospel anyway which is typically the first place anyone points a new user anyway tongue


Edit*: Looks like it is:

PV wrote:

All of this is understood to be based on the opinion of the user quoted and does not necessarily reflect the opinions of the Court Rivals staff.

Last edited by SwaggerJ (2010-02-03 17:42:41)


http://www.courtrivals.com/images/sigs/2007.jpg

8 Rings: CTTF(J) (8, 9, 10, 14, 16) - FE(B) (12) - CRAP(W) (13) - RKBB(B) (15)

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#10 2010-02-03 17:55:09

marv88harrison
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Re: Collected Vet Advice Threads

Hmmm then I would question the premise of this thread. If a mod pulls this information from somewhere and sticks it to the top of the forum then as a new user I would take it if not as fact as universally accepted and essentially fact.


Al Michaels | The Baltimore Bullets
Mike Carey | Candy Trafficking Task Force

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#11 2010-02-03 18:29:35

mutigers28
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Re: Collected Vet Advice Threads

man i was putting together something like this in this thread sad I was planning on posting it here in the next few days...

well, good work. smile

here it is if you wanted to take anything from it: http://www.courtrivals.com/forums/viewt … ?id=113373


2 Championships: Question Mark S14, Candy Trafficking Task Force S14

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#12 2010-02-03 18:57:12

Pop Vox
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Re: Collected Vet Advice Threads

@ Mutigers28, your stuff looks really good...it will definitely be incorporated here. Excellent work!

@ Marv88harrison, I feel that the Rookie Forum is first and foremost an Advice Forum.  Advice inherently is going to contain opinion.  I feel that the Help section of the Court Rivals website is the appropriate place for purely factual information.  That being said, all of the mod staff agrees that the Help section is in need of a serious overhaul.  I'm considering, when I edit things, putting opinion in a specific color font, but I'm going to have to be very careful if I do that because if I take that route, it strengthens the belief that all the 'non-highlighted' information is 100% factual, and Kaz is the only one that knows that for sure.


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#13 2010-02-03 19:04:57

Team Nucleus
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Re: Collected Vet Advice Threads

mutigers28 wrote:

man i was putting together something like this in this thread sad I was planning on posting it here in the next few days...

well, good work. smile

here it is if you wanted to take anything from it: http://www.courtrivals.com/forums/viewt … ?id=113373

Pop Vox wrote:

@ Mutigers28, your stuff looks really good...it will definitely be incorporated here. Excellent work!

@ Marv88harrison, I feel that the Rookie Forum is first and foremost an Advice Forum.  Advice inherently is going to contain opinion.  I feel that the Help section of the Court Rivals website is the appropriate place for purely factual information.  That being said, all of the mod staff agrees that the Help section is in need of a serious overhaul.  I'm considering, when I edit things, putting opinion in a specific color font, but I'm going to have to be very careful if I do that because if I take that route, it strengthens the belief that all the 'non-highlighted' information is 100% factual, and Kaz is the only one that knows that for sure.

Progress in a beautifull thing.I love the way the head staff is working with the community. Outstanding!!!


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#14 2010-02-03 19:25:08

Tesche
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Re: Collected Vet Advice Threads

I think there is definitely a space for advice here, even stickied at the top to ensure that the info is always easily recognizable by noobs.  That being said, it might be best that threads with a lot of opinion in them only be linked and not quoted....


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#15 2010-02-03 19:27:50

marv88harrison
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Re: Collected Vet Advice Threads

Tesche wrote:

I think there is definitely a space for advice here, even stickied at the top to ensure that the info is always easily recognizable by noobs.  That being said, it might be best that threads with a lot of opinion in them only be linked and not quoted....

That would be a step on the right direction I guess.


Al Michaels | The Baltimore Bullets
Mike Carey | Candy Trafficking Task Force

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#16 2010-02-10 18:41:19

greg3
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Re: Collected Vet Advice Threads

bump


#11 Kryptonate Robinson guard for YoungNation
Everyone knows the small guys have to best hops

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#17 2010-02-10 19:00:21

Axe-Grinder
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Re: Collected Vet Advice Threads

Greg, the very next time you bump something unnecessarily, I will give you a day off.


"Hindsight is always 20-20, but looking back it's still a bit fuzzy."

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#18 2010-02-10 20:47:31

chetter
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Re: Collected Vet Advice Threads

All that good stuff Sirvini gathered about chat should be in this thread.
http://www.courtrivals.com/forums/viewt … ?id=100755

Last edited by chetter (2010-02-10 20:48:09)


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#19 2010-02-11 03:52:28

krishnasitlani
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Re: Collected Vet Advice Threads

Axe-Grinder wrote:

Greg, the very next time you bump something unnecessarily, I will give you a day off.

LOL cool

BTW How bout a valentine discount for premium and stuffs?

Last edited by krishnasitlani (2010-02-11 03:53:26)


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#20 2010-02-11 09:50:45

Sirvini
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Re: Collected Vet Advice Threads

Hey look at that I got two of mine up there.


http://www.courtrivals.com/images/sigs/17566.jpg
Andy Sirianni--Point Guard&Captain--Stout Blue Devils (Bird)
Snicker Doodle--Center--C.T.T.F. (Inaugural Jordan League Champions)

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#21 2010-02-22 15:51:48

acramsay
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Re: Collected Vet Advice Threads

Very useful post, thank you for putting that together.

Just so I understand correctly, when the rollback occurs, and you are awarded the equivalent number of points, any "skills" ( like gym rat ) will also be reset to 0, and you'll just be rewarded whatever you rollback stats call for.

For example, if I rollback to a total of 432 pts, my skill trees will be compeltely reset and I'll have 2 skill points ready to be used. Is that correct?

Thanks!

Great site!


http://www.courtrivals.com/images/sigs/39856.jpg

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#22 2010-02-22 15:54:26

bbkaos
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Re: Collected Vet Advice Threads

Yep, that is correct.


9 Championships (5 Jordan, 3 West, 1 Kareem)

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#23 2010-02-22 15:56:35

krishnasitlani
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Re: Collected Vet Advice Threads

Totally agree.


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#24 2010-02-22 15:57:41

acramsay
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Re: Collected Vet Advice Threads

Thanks for the quick replies!


http://www.courtrivals.com/images/sigs/39856.jpg

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#25 2012-07-10 16:58:21

RisingStar
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Re: Collected Vet Advice Threads

I'm a new player so thanks for the help.

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