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#1 2013-05-24 00:47:13

MKalabria
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Skill Fired Up

How the hell the Skill "Fired Up", in the "Role Player" Tree, works?

I understand the description of the skill but I don't think it's the right guessing.

What I am understanding is:

At game time if you have 30 TCs "stored" all of your attributes you be leveled by 30.

That's A LOT! That's probably not the true meaning of this skill. So what is?

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#2 2013-05-24 12:07:34

Team Nucleus
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Re: Skill Fired Up

Bump for answers to this question.
I would respond but even I don't know the answer to this one. smile


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#3 2013-05-24 12:16:20

mattya802
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Re: Skill Fired Up

It's most likely added after the chem/skill point calculations so it's really not a lot of sim value points, similar to Athleticism.


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#4 2013-05-24 15:48:37

MKalabria
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Re: Skill Fired Up

They should at least change the description, it's really confusing. Maybe add some sort of calculation/equation formula on wiki.

I still don't know the exact answer. But thank you guys for trying!

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#5 2013-05-24 16:48:20

mattya802
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Re: Skill Fired Up

Say for a level 5 chem in Rebounding with "full" 5 skill points in that area. You get 273 x 4.5* (3 points in Above the Rim) x 1.5 (Total Coverage) x 3.5 (Chem) = ~ 6449 "sim" points. If you add 30 to that, you're really not adding very much.

Peoples "sim" values can easily be over 10000 points, so adding 30, even if in every category, really isn't much.

If those 30 were added BEFORE that calculation, it would be VERY strong. But I doubt that's the case, since that's not how Athleticism works.




* - Can't remember if it's 4.5 or 5.5?

Last edited by mattya802 (2013-05-24 16:48:55)


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#6 2013-05-26 17:57:31

MKalabria
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Re: Skill Fired Up

Oh I get it now, I think. It's not a permanent add, it will add "30" only for the game of the day, and will be "taken away" once the game finishes. Right?

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#7 2013-05-26 18:45:11

Tizzom
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Re: Skill Fired Up

mattya802 wrote:

* - Can't remember if it's 4.5 or 5.5?

It is 5.5

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#8 2013-05-26 20:38:02

mattya802
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Re: Skill Fired Up

MKalabria wrote:

Oh I get it now, I think. It's not a permanent add, it will add "30" only for the game of the day, and will be "taken away" once the game finishes. Right?

Correct, it's just added to your "sim" value, not your actual trained value.


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#9 2013-05-26 20:38:34

mattya802
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Re: Skill Fired Up

Tizzom wrote:

mattya802 wrote:

* - Can't remember if it's 4.5 or 5.5?

It is 5.5

Thanks.


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#10 2013-09-04 14:51:36

Docthal
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Re: Skill Fired Up

for fired up, does it account for all training points or just the onces you have left over by game time? After the game at 10PM there is only like 2 hours left before the credits restart so i would think most people would have used all their TP or have only a couple left. 

Why would anybody hold off training all day just to get a meager 30 sim bonus added too 1000 or however many you normally generate?


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#11 2014-11-14 00:40:45

adamrose045
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Re: Skill Fired Up

If you add 30 to that, you're really not adding very much.


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